Carry the light down·Break the dead·Don't come back up

Coming soon to iPhone and iPad See the way down

Take a torch and go down

A first-person dungeon crawl through an old tomb, made new every time you enter it. Pick a hero, light the way, and break the dead that wake as you pass. Every floor goes deeper and darker. On the twelfth, the Lightless King waits.

The way down

Choose who carries the light

Four heroes

The Knight raises his guard and turns blows aside. The Barbarian spins with a heavy axe, hitting everything around him. The Rogue darts behind the dead and strikes where they can't see. The Mage throws fire and freezes everything near her.

The Knight
Knight
The Barbarian
Barbarian
The Rogue
Rogue
The Mage
Mage

Floor 1

The Old Crypt

Where every descent begins. Light the wall torches as you pass, open what the last ones through left behind, and listen for the bones getting up.

Its bossThe Bone Warden

The Old Crypt: an arch in the torchlight The Old Crypt: a corridor lit far ahead

Deeper

The Overgrown Deep

Moss, ferns and vines, and mushrooms that glow and light the rooms. The pink ones are glowcaps: eat one and it heals you.

Its bossThe Pumpkin Scarecrow

The Overgrown Deep: glowing mushrooms The Overgrown Deep: a green-lit grove

Deeper still

The Drowned Halls

Standing water across the floors, reeds and dead trees in it. It slows anyone wading through, you and the dead alike, and things wait under it.

Its bossThe Minotaur

The Drowned Halls: an arch over cold water The Drowned Halls: a flooded room

Where it burns

The Ember Depths

Pools of lava that burn whatever stands in them, and charred trees. The dead walk round the lava, unless you knock them in.

Its bossThe Demon Lord

The Ember Depths: an arch lit by lava The Ember Depths: a pool of lava glowing

Where it glitters

The Crystal Hollow

Crystals glowing out of the floor and walls, and the camp of the miners who came for them. Break the crystals and strike the ore for the gold they hold.

Its bossThe Stone Golem

The Crystal Hollow: an arch among purple crystals The Crystal Hollow: crystals glowing in the dark
The Lightless King

Floor 12

The Lightless King

At the bottom of it all. Beat him and climb back into the light, or go on into the endless dark.

Break the dead

Skeletons, and much that was never a skeleton. Every biome has dead of its own: a few of them are below. The rest are for you to find, and each one stays a shadow in your bestiary until you've put it down.

Every descent different

Boons and relics

Choose one of three boons at every level. Find relics that change how you fight: kills that burst into flame, blows that freeze, a coin that cheats death.

Loot and the merchant

Chests, barrels and the fallen give up gold, potions and better weapons, up to Kingslayer. The Bone Merchant sells what you can afford.

The Hearth

However a run ends, it carries embers home. Spend them on new heroes, new relics and blessings for the runs to come.

Five harder nights

Beat the King and the next night opens: the dead hardier, then deadlier, fewer potions, bosses calling more help. Then the endless dark.

Game Center

Leaderboards for the deepest floor, this week and all time, and for each hero. Twenty-four achievements to earn.

Made for your phone

A stick on the left, the view on the right, a tap to strike. Your run waits when you leave, and picks up where you left it.

The full descent

Free to play down to floor 6, with the Knight and the Barbarian.

One purchase opens floors 7 to 12 and the Lightless King, the Rogue and the Mage, the Smith's Fire, the Fourth Card, the Merchant's Secret, five harder nights and the endless dark.

No ads. Nothing more to buy.

Coming soon to iPhone and iPad